Strategy when you need to deploy flak is to quickly decrease your speedĪnd then drop it, which will allow the flak to serve its intended purpose. May find a way to hit you in spite of your defensive efforts. You can use flak to block approaching missiles, but that's not helpful Rebel Galaxy Cheats, Codes, Hints and Walkthroughs for PC Games. I have no problem with the grinding required in this game, but I like to do so knowing that I'm doing it as efficiently as possible.Rebel Galaxy Cheats, Cheat Codes, Hints, Tips Does it really make much of a difference? Probably not. Is this trick in the spirit of the game? Probably not. I'll also be using it to queue up pirate missions when I do a pirate run. I also like using this in the guilds to cycle the list of missions to get a batch that'll bump my rank up by 1 for each set (so +50 points overall). I remember having a couple of "find 10 alien artifacts and deliver to a nearby system" type quests that were paying 6 figures. Only takes a few minutes of recycling missions until you've got a good list. Rinse and repeat until there's a couple of good missions to do, and then accept the ones you want and go make some money. The "good" missions are still there and the crap ones you cancelled have been replaced with more missions. There doesn't appear to be any penalty for doing so.Įxit the station and immediately dock again. You can then immediately go to the missions screen and cancel them. All you need to do is just accept the missions that you DON'T want to do, leaving the good ones untouched. I like to queue up a batch of 4 or 5 high credit missions (I normally use a Merchants' Guild in a Lv5 or Lv6 system), do the missions one after the other and reap the benefits. Missions replenish automatically at stations when you exit. The Radovich is a great ship to use for this. I have a Mk.3 engine and Mk.3 null grav booster and can run away fairly easy. Don't even try to fight these guys early on. If you get dropped out of warp by pirates you will need them to run away. Stuff like greel whiskey, meteor diamonds, designer clothes, etc.ĭo make sure to have a good engine and a null grav booster. In one of the extreme difficulty systems in my game on average I get about 20k to 30k credits from a container plus a bunch of rare commodities. Just point your ship towards one, drop out near it, and pulse. While at warp you can see nebula and junk fields in the distance as clouds. If there are cargo containers in the nebula or junk field they will show up as purple diamonds. Press E to drop out of warp close to one and then press F to do a pulse. Go to one of the hardest difficulty systems (they are rated mild, normal, hard, extreme) and just fly around looking for nebula and junk fields. "You don't have to do missions to make money. "What could be more gratifying then spending your hard earned, cold hard cash on a dreadnought. If you cheat yourself money and buy a bunch of ships what are you going to do? Sit in them and look at them? Because otherwise you'll be using those ships to do those missions." The whole point of saving up to get ships is so you can use them to do those missions. What you're talking about is the entire core mechanic of the game. It's a shame that if someone asks for help everyone gets butthurt and starts going full ♥♥♥♥♥♥ spouting ♥♥♥♥ like "If you find "griniding missions" to make money is too repetitive and boring, this is not the game for you." Killing Annihilators and Gargantuas takes some time but it's not terribly risky. play pretty aggressively in a Very High risk mission in Mk 6 space without taking any damage to the hull plating. Sturville is still manueverable and tough enough that it's still quite doable to e.g. Switching to a Blackgate would mean even more credits to take advantage of all the turret slots as compensation for being a gigantic slow ship. There's not a huge value for me in switching up to a Minotaur until then, and I need to do more mercenary missions for that anyway. Getting the "deflected explosions recharge my shields lol" component was also pricey. I've only replaced two of four Particle Beam Mk 5 w/ Mk 6s so far (one turret has a Viridian laser Mk 5, unlikely to swap that out for anything but a Mk 6 if I ever find one), and those are expensive (roughly 3.1M each w/ the trade-in, IIRC ~4.6M ea if it were an empty turret slot). Went pretty quickly through Mastodon, Icarus and Tennhausen, but been sticking with the Sturville for a while. Nobody's being unfair, I was just replying to your opinion with one of mine :) no worries here.ĭoes anybody else stick with the same ship for ages? I've got one of those little frigates, the one with 7 turrets but 3 sets of broadsides. Originally posted by mcqueen:Who's not being fair? He stated his opinion.
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